HandGraphics · handball-overlay.ru
Handball on air — fast, accurate, beautiful
Console, statistics and broadcast graphics for handball: from the first shot to the printed match report and the league table.
Overview
Six parts of one system
Match console
Hot keys, millisecond clock, suspensions, timeouts, 7-metre throws.
Statistics
Three levels of detail: from goals to shot spot and goal zone.
20+ graphics
Scorebug, events, line-ups, table, top scorers, shot map, polls.
Styles & languages
Three visual styles, captions in Russian, English and Estonian.
For commentators
Live stats, player comparison, printable match notes.
Tournaments
Rulesets, groups, rounds, play-off series, Excel import.
Part 1
Console and match flow
Everything the operator does during the game
Operator console
The match at your fingertips
Scorebug and clock on top, each team’s event buttons below: goal, 7-metre, save, miss, suspension, warning, timeout. Graphics and the event log on the right.
- Space — start/stop, starts the next period by itself
- Q W E R home, U I O P away — layout-independent
- Click the clock to edit, ←/→ ±1 second
- Score is always recalculated from events — mistakes are easy to undo
Handball rules built in
The system knows the rulebook
Suspensions
Run in parallel, each with its own timer; stop with the clock.
Third suspension
Automatic disqualification.
Team strength
The scorebug shows “6 v 5” and the 7th field player by itself.
Timeouts
Limits from the tournament ruleset, warnings when exceeded.
Periods
Halves, overtime and 7-metre shoot-out from the ruleset.
Duplicates
Same event within 5 seconds — the system asks again.
Teamwork
Several operators — no chaos
Lead
Writes to air: viewers see their actions instantly.
Reviewer
Prepares draft corrections; applied to air with one button.
Ordered writes
Changes from different people are applied strictly in order.
Per-league access
An operator sees only their own tournaments and matches.
Part 2
On-air graphics
Twenty graphics, three styles, three languages
Part 3
Statistics and tournaments
Data that lives on after the final whistle
Level of detail
You choose how much to track
Basic
Goals plus “on target” and “missed” buttons.
Shots
Shot window with position: wing, 6 m, 9 m, 7 m, fast break.
Zones
Spot on court and a 3×3 goal zone.
Actions
Turnovers, steals, blocks — optional.
Possession
Manual attack toggle, counted in game time.
Fouls
In every mode.
Tournament structure
Any competition format
Rulesets
Five ready templates, adjustable per tournament and match.
Groups & rounds
Table with ruleset points, head-to-head, goal difference.
Play-offs
Best-of-N series, two-leg aggregate or single game.
Friendlies
Matches outside tournaments — no effect on tables.
Import
Clubs, players, referees and matches from Excel, validated first.
Trash
Deleted matches can be restored.
Setup
On air in three steps
- 1
Prepare the match
Up to 16 players, staff, referees — or import from Excel.
- 2
Add a source
vMix or OBS: Browser source, 1920×1080, /overlay/<match>.
- 3
Run the game
Console on laptop or phone, graphics with one click.
HandGraphics
Want this on your broadcast?
We will demo the system on your own data and connect the graphics to your stream.




























